JG O’Donoghue is a professional illustrator who currently works as a staff artist & designer for Cubicle 7 Entertainment since Oct, 2018, where he has worked on Tolkiens “The One Ring”, Games workshop products Age of Sigmar, Warhammer 40,000 and Warhammer Fantasy Roleplay and internal IP Broken Weave and Uncharted Journeys. JG has also been working in reconstructing archaeological sites around Ireland and Britain since 2011 working with OPW, Historic Environment Scotland, English Heritage, TII, Waterford Treasures Museum and many county councils besides. He also spent that time visiting & sketching heritage sites on a regular basis and has even literally spent some time in the trenches, excavating. He works to create fully realised worlds, whether that is one built on archaeological data & historical evidence or concept art and illustration for games and entertainment.
JG finished his masters in Illustration, at University of Hertfordshire in 2010, previous to that, his degree was in Digital Design, which has given him a strong basis in traditional and digital art, including 3D and digital painting. Currently JG paints with Photoshop. He approaches all his work professionally and he thoroughly enjoys the process of working with others to bring their vision to fruition, creating a unique piece that could not be created by either party alone.
JG O’Donoghue is a professional illustrator who currently works as a staff artist & designer for Cubicle 7 Entertainment since Oct, 2018, where he has worked on Tolkiens “The One Ring”, Games workshop products Age of Sigmar, Warhammer 40,000 and Warhammer Fantasy Roleplay and internal IP Broken Weave and Uncharted Journeys. JG has also been working in reconstructing archaeological sites around Ireland and Britain since 2011 working with OPW, Historic Environment Scotland, English Heritage, TII, Waterford Treasures Museum and many county councils besides. He also spent that time visiting & sketching heritage sites on a regular basis and has even literally spent some time in the trenches, excavating. He works to create fully realised worlds, whether that is one built on archaeological data & historical evidence or concept art and illustration for games and entertainment.
JG finished his masters in Illustration, at University of Hertfordshire in 2010, previous to that, his degree was in Digital Design, which has given him a strong basis in traditional and digital art, including 3D and digital painting. Currently JG paints with Photoshop. He approaches all his work professionally and he thoroughly enjoys the process of working with others to bring their vision to fruition, creating a unique piece that could not be created by either party alone.